Something you might find on InternetRelayChat (IRC) or on MultiUserSharedHallucination games (MUSHes -- multi user text-oriented roleplaying games) are '''lectures'''. Somebody will announce a lecture on some topic, and then people can join the channel or enter the room where the lecture is held. One person talks, the others ask questions and comment. Benefits: * Interactive * Direct talk, less lag than via MailingList""s, UseNet or wiki page editing * Demand-driven: people ask questions and direct the talk * Automatically generates short messages and pragmatic explanations * Easy to include examples from all over the web * International, not limited by physical distance Drawbacks: * Little theoretic background * Logs are hard to read; transforming the logs into a reference text is hard work * With lots of active people, lots of noise and sidetracking (but many online communites have strong traditions in this respect) Examples: * http://www.linuks.mine.nu/irc/ by Gürkan Sengün CategoryChat ---- The idea of lectures also develops in BBS systems. Lecture topics are gathered and get priorities. Referents are assigned. The lecture is posted and discussed. In one case I know the lectures are refined and published in an associated wiki. -- HelmutLeitner ---- OtherHypermedia